NX 12 FOR BEGINNERS
NX 12 FOR BEGINNERS
NX 12 For Beginners
introduces you to the basics of NX 12 by using step-by-step instructions. You
begin with brief introduction to NX 12 and the User Interface, ribbon,
environments, commands, and various options.
Within a short time, you will learn to
create 2D sketches that form the basis for 3D models. You will learn to sketch
on three different planes (Front, Top and Right planes). You will use various
sketching tools such as line, rectangle, circle, and so on. You will also learn
to modify sketches using tools such as trim, extend, fillets, and so on. Learn
to use geometric constraints and dimensions to achieve a definite shape and
size of the sketch.
Sketches are converted into 3D features
such as Extrude, Revolve, and so on. You combine or subtract features to
achieve the final part. You can also add placed features (sketch less features)
such as Fillets, and Holes to the 3D geometry. You explore mirroring and
patterning commands to create repetitive features.
You will learn to use some additional
modeling tools and work with multi-body parts. Learn to modify part geometry by
editing sketches and feature parameters. You explore Synchronous Modeling tools
to modify the Part geometry by modifying its faces.
You build assemblies after creating
parts. There are two methods to build assemblies: Bottom-up and Top-down. In
the Bottom-up method, you bring all the parts together and add constraints
between them. In the Top-down method, you create parts in the assembly level.
You explode assemblies to show the manner in which they were assembled.
You create Drawings of the parts and
assemblies. You insert part views and add dimensions and annotations to
complete the drawing. In case of assembly drawings, you insert assembly views,
add Bill of Materials, Balloons, and Revision table.
The Sheet Metal design chapter covers
various tools used to build sheet metal parts from scratch. You will also learn
to convert an existing part geometry into sheet metal part. You also create
flat patterns and 2D sheet metal drawings.
The Surface design chapter covers the
surface modeling tools that are used to create complex shapes.
The NX Realize Shape chapter covers the
freeform modeling tools.
Table of Contents
- Getting Started with NX 12
- Sketch Techniques
- Extrude and Revolve Features
- Placed Features
- Patterned Geometry
- Additional Features and Multibody Parts
- Modifying Parts
- semblies
- Drawings
- Sheet Metal Design
- Surface Design
- NX Realize Shape
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